
3D Modeling
Sculpting the Hulk
Joe Shepter
Art Asylum
Even though you probably havent spent much time wondering about companies they make action figures, the answer might surprise you. In a world of high tech modeling and CAD programs, such figures are among the last holdouts of a most ancient art: realistic sculpture.
The sculpture they teach in school is really just putting together found junk, says Manuel Jesus, senior art director at Brooklyn-based toy company Art Asylum. By contrast, he says, people at his firm carve out photo-realistic figures every day.
But at least Digger has some small justification for his semi-legendary existence. The company, which he co-founded in 1996 with vice president Donna Soldano, has quickly emerged as a major player in the world of action figures. It produces them for KISS, Marvel, Eminem and the Star Trek franchise, as well as a number of other properties.
For all that, the work the Asylum does is far from exciting. Realistic sculpture is painstaking in detail and, except for patterns for spaceships and hero chest plates (which are made in Adobe Illustrator), most of it is done by hand.
To explain the process, Jesus walked me through the creation of a twelve-inch Hulk statuette. Commissioned by Marvel, and sculpted by one of Art Asylums many freelancers, Meg Stone, its scheduled for a limited release around the launch of the movie. Click here >